
The scene containing 500 000 identical objects created with 3ds max 2008 occupies 1400Mb of HDD space. MultiScatter is created to solve these problems.


Usually scenes in 3ds max with a great amount of even identical objects take a lot of space on HDD, consumes a lot of time for loading, and it is very hard to work with. It is possible to create complicated scenes with a huge amount of objects easy and quickly with the aid of this plug-in. MultiScatter is a plug-in for 3ds max which works with V-Ray, Mental Ray, Corona and Octane rendering systems. MultiScatter 1.MultiScatter 1.623 for 3ds Max 2021 – 2022 Win 圆4

Quick render time generation of objects with optimized RAM management makes process of scene creation as easy as ABC. The support for 64-bit systems allows MultiScatter to create and submit for render, for example, forest or even a city in a blink of an eye. MultiScatter allows VRay and Mentalray to generate huge amount of objects in array. New in MultiScatter: multi-core processing support! It uses all available CPU cores and therefore runs much quicker than VRayScatter which can only use one CPU core. MultiScatter is a new product, based on VRayScatter technology its designed to work not only with V-Ray but with Mental Ray too.
